What is on screen, line by line Every screen in the film, at the second it appears. Tap a line to watch that bit.
0:05 1. A player joins a clubSigning up, confirming, and being picked
0:11 Gully Cricket is club cricket on a phone: fixtures, availability, selection and the scorebook. This is a player opening it for the first time. 0:46 Signing up asks one thing first — whether you run a club or play for one. The app is a different shape for each. 1:13 The quick start is a sport and a mobile number. Everything else about a player can wait until they have been picked once. 1:25 New players are not searched for; they hand over a link. This one goes in the club's WhatsApp group, and the secretary invites them from it. 1:38 Home before a club: the profile is part filled, and there is nothing in the diary yet. 1:59 A club is somebody's real membership list, so an address gets confirmed before it can join one. The code arrives by email. 2:23 The secretary sends the invite from that link, and it is waiting on Home — no code to type in, no email to go and find. 2:36 Accepted, and the club's season is theirs: fixtures, the squad, the chat and the scores. 2:44 The profile keeps a score of itself. What is missing is what a captain looks at when picking, so the app says which line to fill in next. 2:58 A cricketer's profile: where they bat, what they bowl, the standard they play and how far they will travel. 3:07 2. Can you play on Saturday?Availability, from both ends
3:17 The Fixtures tab is every fixture of every club you are in, each asking the one thing it needs: can you play? 3:28 Three taps — available, maybe, can't play. The answer is saved as it is tapped and the captain sees it immediately. 3:40 It says what you said, and it can be changed until the side goes up. 3:51 The calendar is the other way round: mark the Saturdays you are away and every fixture on them is answered at once. 4:06 A weekend away marked once, rather than a message to the captain for each game. 4:13 And the days you usually play, so the season starts from your own pattern rather than from nothing. 4:31 Inside a fixture: where, when, the match fee, and who else has said yes. 4:39 3. The captain picks the sideAvailability, reliability and who has sat out
5:18 The captain's selection board for Saturday. Everyone who could play, in one list. 5:28 Beside each name: what they said, what the calendar says, and how reliably they turn up when they are picked. 5:40 The assistant can suggest a side from availability, reliability and who has been left out lately. The captain is the one who picks. 5:54 Eleven picked and two down as reserves, in batting order. 6:02 Publishing tells everybody at once. 6:17 The squad lands in the club chat, where the rest of the week's arrangements already are. 6:52 4. A T20, ball by ballTwenty overs a side, scored on the phone
7:07 Tonight's fixture: a floodlit T20, twenty overs a side. The captain has the book. 7:19 Before a ball: the terms both captains settle at the toss. Twenty overs, four an over each, a six-over powerplay, white ball. 7:41 One captain proposes and the other agrees, each against their own name. There is no toss until both have. 7:55 The toss, recorded before the team sheets, the way it happens. 8:58 The team sheet is picked from the club's squad, in batting order, with the captain and the keeper marked. 10:08 Openers and the bowler to start. From here the app is a scorebook. 10:35 One tap a ball. The score, the two batters, the bowler's figures and this over so far. 11:04 A boundary asks where it went. The field mirrors for a left-hander, so 'driven through cover' is right for both. 11:13 The powerplay is on the screen while it lasts, with the overs left in it. 11:40 Extras are the arithmetic the app does rather than the scorer: a wide they ran a single off is two runs, and both of them wides. 12:22 A wicket takes the bowler's name, the fielder's, and who is in next. 12:45 A no ball sets a free hit. While it stands, only a run out can get the batter, and the sheet offers nothing else. 13:12 Nobody bowls two overs in a row and nobody bowls more than their four, so at the end of an over the app asks who is next — and says who cannot. 13:57 Twenty overs bowled. The innings closes itself. 14:12 The chase, with the target, the rate it needs and the Duckworth–Lewis–Stern par beside it in case the rain comes. 15:21 Last over, and the arithmetic every fielding side is doing in its head. 15:48 The result, from the log rather than from anyone's addition. 16:00 Player of the match, and the game is finished. 16:10 The full card: every batter, every bowler, the extras and the fall of wickets. 16:22 5. The rest of the cricketThe card, the wheel, the season and the book
16:38 Every match the club has played or is playing, live and finished. 16:47 A finished league match from earlier in the season, with its own card kept the same way. 17:03 The wagon wheel is built from the same balls — every scoring shot, where it went and what the stroke was. 17:16 And a commentary, written from the log rather than typed by anybody: over, bowler, batter, what happened. 17:35 The 2nd XI are playing at the same time, scored on somebody else's phone. Everyone in the club sees it move. 18:15 What else the book can do: correct a ball three back, set the field, add penalty runs, cut the overs for rain, or hand the book to somebody else. 18:30 Scorers get it wrong three balls back, not just on the last one. Pick the ball and the innings winds back to it — recorded, not erased. 18:48 One person scores at a time. The book moves when they pass it on, and the trail keeps who had it when. 19:16 The club's season, folded up out of those cards: runs, wickets, catches — nobody types this in. 19:35 The club's public page — record, top players and next fixtures — for anyone who has heard of the club and has no account. 19:55 Every club and team has a QR code. At the toss the other captain scans it, and the scorecard knows who they are without anyone spelling a name. 20:19 A player's own figures, and the record they are building across seasons. 20:30 All of it lands back on Home: what is in progress, what is next, and what the club needs from you this week. Recorded on the iOS Simulator against a seeded demo season. Invented clubs and invented players, not a real club's records.